Below, are my final, developed hair and makeup designs, that were used for reference during my final assessment.
![](https://mhoff.art.blog/wp-content/uploads/2022/05/img_9817.jpg?w=826)
As you can clearly see in the image above, I have added multiple aspects to this deign since you last saw it, to ensure I have fully developed my initial idea.
*All of the additional techniques I have added, are written in green and purple*
I have developed this design by adding:
Fullers earth – To create a more realistic texture, and add extra colour
Prosthetics (faux Ivy) – To build the idea that this creature is living, and allow me to showcase another strong skill.
Moss – Further builds the idea that this creature is living, adding the extra detail will help me further create a realistic, rock-like texture.
Shading – Around facial features to help amplify the idea that this is a living creature, not just an ordinary statue.
I also made sure to adapt my initial design, dialling down the amount of paint splatter to ensure focus is drawn to the greenery, not the splatter.
![](https://mhoff.art.blog/wp-content/uploads/2022/05/img_9818.jpg?w=797)
Above, is a reference image I used when creating the hair.
I chose this image specifically, as the hair is made up of multiple shades of grey, therefore, perfectly represents the look I am aiming to create.